Gaming Matchmaking

Gaming Matchmaking high-level architecture and considerations.

Requirements

Functional Requirements

  • Core CRUD and list/search

Non-functional Requirements

  • Availability, latency targets

High-Level Design

  • Client → API → DB
  • Cache hot reads

Capacity & Sizing

  • Req/s, data size, growth rate

Key Components

  • API, DB, Cache

Architecture

High-level components and data flow

Data Model

Core entities and relationships

  • entities (id PK, ts, data_json)

APIs

  • GET /api/entities
  • POST /api/entities
  • GET /api/entities/:id

Hot Path

  1. Create → read → update

Caching & TTL

  • Cache hot reads for seconds; conditional requests

Scaling

  • Shard by id
  • Cache hot reads
  • Async writes

Trade-offs

  • Consistency vs availability
  • Cost vs latency
  • Simplicity vs features

Failure Modes & Mitigations

  • DB outage → degrade reads
  • Hot keys → rate limit
  • Network partitions → retries

Observability

  • Error rate
  • latency
  • capacity